Toggle navigation
Login
Register
Itoo Software Forum
»
Forest Pack
»
Forest Pro (*)
»
Forest Edge Mode and VRay GPU
« previous
next »
Print
Pages: [
1
]
Author
Topic: Forest Edge Mode and VRay GPU (Read 1916 times)
Morne
Full Member
Posts: 167
Forest Edge Mode and VRay GPU
«
on:
March 24, 2022, 08:46:09 AM »
Hi all
I'm getting black artefacts on the edges of my FP objects, with Edge mode enabled and using VRay GPU. Is this a FP or VRay GPU issue?
Render sample attached
«
Last Edit: March 24, 2022, 08:49:09 AM by Morne
»
Logged
Paul Roberts
iToo Software
Hero Member
Posts: 3058
Re: Forest Edge Mode and VRay GPU
«
Reply #1 on:
March 24, 2022, 11:07:39 AM »
Hi Morne.
I'm afraid that edge mode is currently not supported by V-Ray GPU. There are several limitations to implement features like
Edge Boundary Checking
mode for this render engine. The reason is that these features work at render time, and require a custom shader for each renderer (a piece of code which runs directly in the render engine). But V-Ray RT doesn't support any third-party shaders (there is no SDK, so we cannot write code for it).
I would suggest using the work-flow shown in the
Grass Edges
tutorial.
Best regards,
Paul
Logged
Paul Roberts
iToo Software
Print
Pages: [
1
]
« previous
next »
Itoo Software Forum
»
Forest Pack
»
Forest Pro (*)
»
Forest Edge Mode and VRay GPU
×
Welcome,Guest
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length