Hi,
Which renderer are you using? I just tested the Edge Boundary Checking feature with the latest ForestPack 9, and it seems to work correctly. Could it be that you were using Interactive Rendering (IR)? If so, please try using the Production renderer instead - this should resolve the issue. Unfortunately, IPR/IR mode has several limitations, and fixing issues in Interactive Rendering can be challenging, as 3ds Max wasn’t originally designed for it. A variety of workarounds are used from both the renderer and our side to make it functional.
Thanks in advance for any additional comments you can share with us or the user community, in case others encounter similar issues.
Best regards,