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Author Topic: Transform accuracy  (Read 83 times)

RealViz

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Transform accuracy
« on: May 21, 2024, 01:25:24 PM »
Hi, would it be possible to add to the accuracy of the transforms? For example, if I am distributing seats in a stadium and I want to rotate them slightly (for a more realistic look) even a 1° tilt is too much. Would it be possible to enter values in tenths/sevenths? Thank you

Michal Karmazín

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Re: Transform accuracy
« Reply #1 on: May 21, 2024, 02:04:26 PM »
Hi,

You should be able to use significantly lower values, corresponding to the units defined in the Customize > Units Setup window. If you're using the Numeric Operator, please ensure it is set to the Float or Scene Units type (not Integer). That should help.

Best regards,

RealViz

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Re: Transform accuracy
« Reply #2 on: May 21, 2024, 03:43:37 PM »
Yes I also thought it was by assigning a different operator. Unfortunately neither works for some reason. Not a problem with you in "." and "," we use Czech environment. Anyway, I also tried "." and ",".
Everything works OK in the whole 3ds max environment. Just not for transform FP :-(

RealViz

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Re: Transform accuracy
« Reply #3 on: May 21, 2024, 03:56:07 PM »

Michal Karmazín

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Re: Transform accuracy
« Reply #4 on: Today at 10:42:01 AM »
My apologies, I didn't realize that this is the Forest Pack Pro board. I was mistakenly thinking about the RailClone plug-in.

As you've noted, Transform spinners handle integer numbers, which are generally precise enough for random values within that range. However, for cases requiring a very small range, there's a simple workaround using Effect for such scenarios. I've attached a simple example of the "realNumberRandomRotation" effect for randomizing the Z Rotation (similarly applicable to other axes if necessary) using real numbers.

I hope that helps.

Best regards,