Hi, thanks for your suggestions:
Include mode for Forest objects - for fallen leaves under trees
Something as this ?
http://forum.itoosoft.com/index.php?topic=1347.0Override falloff controls per area object
I think there are three options for this. Not sure what it's the best:
- Area->Falloff Affect, as currently does.
- Move Falloff parameters as local properties for each area. It may be difficult to adjust when usign multiple areas.
- Duplicate all falloff parameters within local properties: complex and it would be too much parameters for this UI.
A map or utility to save the map for whatever the Forest area mode uses so you can have different material near bases of trees. If it's a utility it would probably have to add a UVW modifier to the surface objects so the projection bounds are correct.
I'm afraid but this would be though to implement, there are many data to be included in a map: area extent, items positions, scale, diversity, exclusions and much more. And this for each one of the areas.