Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: leonardo.afanador on February 23, 2016, 02:20:36 PM

Title: forest LOD + boundary edge mode
Post by: leonardo.afanador on February 23, 2016, 02:20:36 PM
hi,
Does boundary edge mode works in conjunction with forest LOD?
I'm trying to optimize a grass preset for an animation but when I use lod, It seems that doesnt take into account edge mode.

thank you


Title: Re: forest LOD + boundary edge mode
Post by: Michal Karmazín on February 23, 2016, 03:50:57 PM
Hi,

Yes, the Edge Boundary Checking mode is compatible with the Forest LOD (http://docs.itoosoft.com/display/FORESTPACK/Forest+LOD) feature and all should work correctly. Would you mind to specify more in detail the issue you're facing? Thanks in advance.

Best regards,
Title: Re: forest LOD + boundary edge mode
Post by: leonardo.afanador on February 23, 2016, 09:53:02 PM
I´m attaching the scene and a render.
I allways strugle doing large grass areas, specially for animations
scene: http://bit.ly/1RZEPdJ

thank you
Title: Re: forest LOD + boundary edge mode
Post by: iToo on February 24, 2016, 10:14:18 AM
Thanks for the scene. LOD was not the problem, but a bug with Distribution->Collisions->Radius, which affects to Edge Mode even if collisions checking is disabled.
I just fixed the bug for the next Forest update.

To fix it in your scene, please do this:

1) Turn on Distribution->Collision, so you can modify the Radius value.
2) Set Radius = 100%
3) Turn off Collisions.
4) Click Display->Update to rebuild the object.

Title: Re: forest LOD + boundary edge mode
Post by: leonardo.afanador on February 24, 2016, 11:05:34 AM
thank you  carlos!
It worked!