I'm working on some projects and I'd like to use a forest object on a larger plane.
The plane defines the terrain and so there are different regions, each with a different material (&multisub material)
So my question is the following: can I setup my forest object so that when applied to the surface, it only shows on polygon mat id x?
This would be a great benifit cause when I edit my terrain, I don't have to go into each spline and start editing them to match the changes to the terrain surface.
I'm using vrayPattern for my larger area's, often I add in some variation with forest. VP uses these polygon id's so it would be a great help if my forest objects would match this.
Thanks in advance