I found this topic, and would like to know if there is any new technics to avoid breaking groups into FPP.
The fact is I would like to scatter tree into pots, and those pots are in wood plank, that use a Multitexture Material & the MaterialbyElement modifier to be textured with single plank randomly. So the issue is that it doesnt work anymore if you collapse all the poly together, and the planks are buggy textured.
Cant we conserve hierarchy of a group into FPP ?
Thanks !