Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: KN1988 on November 24, 2014, 03:56:28 PM
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Hi,
I have 1 object with multiple elements with randomized material ID's.
On this surface I want to use Forest pack.
I want to use multiple bitmaps in 1 map to define the distribution map.
I wanted to distribute the objects by using the "multitexture map" from CG source or the "VraymultiSub texture map".
BUT: both of them only show & work on the first map! They also only show the first map in the viewport (this is normal. might that be the problem?)
Thanks for the quick answer.
Kind regards,
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Addition: It also doesn't work for the Color ID map in the "Diversity" section. So My guess is that the problem is the map type?
Is there a possible solution for this (that doesn't involve unwrapping an render to texture...)
Thanks and kind regards,
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Hi,
Unfortunately, MultiTexture (CG Source) / VRayMultiSubTex will not work as Distribution map in Forest Pack, because they are computed at render time, but scattering process is done in a previous stage.
Anyway, would you please post an example how the distribution should look like? Thanks in advance. I would suggest "baking" the map to texture, but maybe there will be another workaround ...
Kind regards,
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Thanks for the quick reply. I understand. I already thought this was the case.
If it is impossible to get the mulitexture map or vray multisub map working, then the quickest way would probably be baking.
To bad. I really wanted to automate this process....
Attached is a simple test scene I've made for this. Please take no notion of the textures etc. It is just for test purposes.
Would be great if there is a possible solution that doesn't involve baking the textures.
Best regards,
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Hello,
I presume there is no solution for this except baking?
Thanks and kind regards,
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Hi,
Please apologize the delay. Have been trying to find some another workaround, but I'm afraid the rendering process needs to be involved (baking it).
Best regards,
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Shit. I was afraid of this.
Thanks. If you do find a solution in the future (maybe in a plugin / script or something) I'd really like to know.
Thanks again.
Best regards