Are there any Forest Pack Pro users out there also using the real-time software Unity 3D ? I only have very limited knowledge of Unity, very very limited
, but it would seem accurately placing vast amounts of vegetation is a pain in Unity 3D.
I would like a way where I could import the same splines and meshes that I use in 3ds Max into Unity 3D and then apply similar vegetation (albeit using Unity 3D vegetation assets) to those splines and meshes to produce real-time versions of my 3ds Max scenes. Has anyone else tried this and found a work around?
Ideally I'd like to see Itoo develop a plugin for Unity 3D to do what I've mentioned above, so just putting a call out there to see if others would also be interested in such a plugin? The same goes for RailClone too