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VRay proxies versus geometry
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Topic: VRay proxies versus geometry (Read 1473 times)
JTP Vis
Full Member
Posts: 122
VRay proxies versus geometry
«
on:
June 16, 2015, 12:22:03 PM »
The question is simple:
Which works best for Forest Pack: VRay Proxies or Max geometry?
What are the benefits of either?
Cheers,
Bill
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Michal Karmazín
iToo Software
Hero Member
Posts: 2477
Re: VRay proxies versus geometry
«
Reply #1 on:
June 16, 2015, 12:36:33 PM »
Hi Bill,
The performance is almost the same and there are only some differences in memory impact - as a general rule, we suggest to use regular objects. In all cases Forest transforms the data to VRay's native render primitives. In this
"mesh or proxy?"
post you can find a detailed pros and cons between objects / proxies comparison.
Hope you'll find it useful.
Best regards
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JTP Vis
Full Member
Posts: 122
Re: VRay proxies versus geometry
«
Reply #2 on:
June 16, 2015, 12:41:23 PM »
Thanks for the reply. I did try a search to see if it had been asked before, but I obviously didn't search for the right things.
Cheers,
Bill
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