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Author Topic: Geometry list limt?  (Read 647 times)


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Geometry list limt?
« on: June 05, 2019, 07:18:43 PM »

Is there a limit to the amount of geometry you can have in a FP list?

I'm currently filling a stadium.

I've made a lot of people..... They're animated & are Corona proxies.

For variance, the character have different textures using Forest Color.

I've also duplicated the characters in order to create offset versions (as FP doesn't yet support randomising corona assets).

I've added a lot of characters to my FP list and it seems to be rendering fine.

I assume FP just chooses at random which characters are assigned to which seat.

However, does having a big list affect stability?

I will be rendering an animation so don't want crashes..... also don't want FP getting buggy and randomly changing characters?



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Re: Geometry list limt?
« Reply #1 on: June 06, 2019, 01:27:56 PM »
No, theorically there is no limit.

We have not tested it with a huge number of items, but there is no reason for instabilites or other problems.
If it renders well locally, it should also go fine with animations and farm rendering.

Carlos Quintero
iToo Software