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How can I reference distribute cars in a Z undulated carpark?
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Topic: How can I reference distribute cars in a Z undulated carpark? (Read 2057 times)
Morne
Full Member
Posts: 165
How can I reference distribute cars in a Z undulated carpark?
«
on:
October 14, 2020, 12:58:45 PM »
Hi guys
So typically this is pretty simple, IF your carpark is flat. But what if it's sloped, and not just in 1 direction either......
Is there in EASY way to get the 4 wheels to touch the tarmac instead of the pivot of the car?
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Rokas
Hero Member
Posts: 3324
Re: How can I reference distribute cars in a Z undulated carpark?
«
Reply #1 on:
October 14, 2020, 01:14:17 PM »
Hi. I can't imagine how. This task seems has some physics involved. ForestPack does not do physics.
«
Last Edit: October 14, 2020, 03:04:48 PM by Rokas
»
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Rokas
Morne
Full Member
Posts: 165
Re: How can I reference distribute cars in a Z undulated carpark?
«
Reply #2 on:
October 14, 2020, 01:31:42 PM »
Anybody else can think of a way?
I wonder if tyFlow could help....
«
Last Edit: October 14, 2020, 01:35:12 PM by Morne
»
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RealViz
Sr. Member
Posts: 432
Re: How can I reference distribute cars in a Z undulated carpark?
«
Reply #3 on:
October 15, 2020, 06:58:21 AM »
For rough settings it is enough to have the align set to normal. Then detach the individual objects and align them manually. Detach only objects that are focused in closeup render.
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Morne
Full Member
Posts: 165
Re: How can I reference distribute cars in a Z undulated carpark?
«
Reply #4 on:
October 15, 2020, 09:19:30 AM »
Thats great for 4 or 5 cars, on a still.
Not so great for 50 in a still and 300 in an animation
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RealViz
Sr. Member
Posts: 432
Re: How can I reference distribute cars in a Z undulated carpark?
«
Reply #5 on:
October 15, 2020, 12:13:56 PM »
Yes. But when you have good placed pivot, align to normal on 99% car work great. So even in 500 or more car there will be only 5-10 car that need to manual correction.
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