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Edge mode - only one core used for opacity map?
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Topic: Edge mode - only one core used for opacity map? (Read 1358 times)
RealViz
Sr. Member
Posts: 308
Edge mode - only one core used for opacity map?
«
on:
January 16, 2020, 02:43:08 PM »
I have noticed that only one processor core is used to render the "opacity map". For large scenes, this process can take a very long time. Is there any chance of using all the cores in future? Thanks
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iToo
Administrator
Hero Member
Posts: 4396
Re: Edge mode - only one core used for opacity map?
«
Reply #1 on:
January 16, 2020, 03:46:46 PM »
That depends exclusively of the render engine.
All our functions relative to the Edge Mode are ready to be called by multiple threads, but we don't control how are used. Same applies for Forest Color, etc.
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Carlos Quintero
iToo Software
RealViz
Sr. Member
Posts: 308
Re: Edge mode - only one core used for opacity map?
«
Reply #2 on:
January 17, 2020, 06:36:02 AM »
Thanks. So V-ray problem :-)
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Edge mode - only one core used for opacity map?
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