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Author Topic: Cannot reproduce light scattering on the back burner.  (Read 1369 times)

SL7359

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Cannot reproduce light scattering on the back burner.
« on: October 05, 2021, 07:43:22 AM »
I'm testing out the scattering of lights.
It works fine on the local PC only, but when rendering through the back burner, only the lights are not rendered. The plants are rendered.
This is the same phenomenon as in the following forum.

https://forum.itoosoft.com/forest-pro-(*)/backburner-and-dr-rendering-not-transferingshowing-fp-scattered-lights/msg29750/#msg29750

Is this caused by V-Ray?

Please advise if you have any information that you know.

Product Name : ForestPack Pro
Version : 7.1.2
3dsMax : 3dsMax2015
V-Ray : 3.70.01
OS : Windows 7
OakCorp Japan
Yuji Yamauchi
3dsMax[Latest]/Geforce GTX 1080/Windows10 Pro/ V-Ray for Max[Latest]/GrowFX[Latest]

iToo

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Re: Cannot reproduce light scattering on the back burner.
« Reply #1 on: October 05, 2021, 08:39:22 AM »
Yes, it's the same problem. V-Ray cannot instantiate lights, and the workaround we are using has several limitations.

Anyway, ChaosGroup is working on light instancing, and we have done several tests with the nightly builds. It should be ready very soon.

Carlos Quintero
iToo Software

SL7359

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Re: Cannot reproduce light scattering on the back burner.
« Reply #2 on: October 05, 2021, 09:04:54 AM »
OK, is the target of the fix also going to be reflected in V-Ray 3.0 and V-RayNext?
OakCorp Japan
Yuji Yamauchi
3dsMax[Latest]/Geforce GTX 1080/Windows10 Pro/ V-Ray for Max[Latest]/GrowFX[Latest]

iToo

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Re: Cannot reproduce light scattering on the back burner.
« Reply #3 on: October 05, 2021, 10:07:08 AM »
As far as i know, only V-Ray 5.1 and above.
Carlos Quintero
iToo Software