I've created a sphere covered with small boxes scattered on in using Forest Pro. I then applied a material with a forest color map on the diffuse slot to randomize the color of the boxes with a gradient, and everything works fine so far.
But now I'm trying to combine the forest color map inside a composite map with a bitmap that needs a spherical UVW mapping: when I try to apply a UVW modifier on the Forest object it doesn't work.
I'm using Vray NEXT GPU, so I can't use the "get color from map" function inside the Forest color map.
My final goal is to have the forest object with a UVW spherical mapped bitmap that give an overall colorization to the sphere, and then a Forest color map to create some color difference among all the scattered boxes.
Is there a way to combine these two things?