Hello kind people
I would like to ask a simple question. Actually, I've been using FP for a quite long but never had a knack for some of the features
Anyway, my situation is something like this:
I have a huge area/ground/geometry patch with dozens of FP geometry scattered over it and now I have to tweak the ground (lower some elevations etc), but as I do it with the 3DS Max Freeform tools like Shift, Relax&Soften and Flatten, I can see that the FP instanced geometry is not following the new elevation tweaks. In any case, that means that I would have to create and re-apply new FP objects to the new topology tweaked ground (10-12 FP objects, plus adding exclude splines etc).
Is there a way to make the FP follow the geometry changes of the scattering surface?
Thanks a lot in advance
Regards,
Namik.