Just out of curiosity, with forest now being able to utilize effects, would it by any means by possible to fill an area using packing algorithms ?
Perhaps using some sort of script to for transform or I don't know ?
I have this path area that's filled with flagstones and it would be nice if they don't overlap.
Added bonus would be using density & scale using 'include'
I hope this image shows what I'm trying to accomplish.
As you can see, I get a long way, but I still have some overlapping while using collissions. settings the collission bigger wil result in to large gaps between the stones.
It would be supernice if pack algorithms could be a thing for Forest