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Author Topic: Forest with Vray Displacement  (Read 1956 times)

link3d

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Forest with Vray Displacement
« on: March 15, 2012, 09:35:53 AM »
When using VrayDisplacement on the terrain mesh to add detail and ForestPro for scattering on the terrain, small objects like pebbles, grass... float in the air as of course vray displaces the terrain on rendertime. Is there any workaround?
Matthias

iToo

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Re: Forest with Vray Displacement
« Reply #1 on: March 15, 2012, 09:52:26 AM »

No sorry. It is not possible to use VRayDisplacement with Forest Surfaces, because the terrain is generated at render time (after the Forest scattering process is completed).

Carlos Quintero
iToo Software

link3d

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Re: Forest with Vray Displacement
« Reply #2 on: March 15, 2012, 10:14:09 AM »
so maybe use a terrain-dummy with a "decent" subdivision and max displacement modifier to compensate at least major terrain movement?

iToo

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Re: Forest with Vray Displacement
« Reply #3 on: March 15, 2012, 10:53:05 AM »

Yes, the Max displacement should work fine, and there is not problem using a dummy terrain for Forest.

Carlos Quintero
iToo Software