Hi all,
I wanted to know if this was possible already or if it could be implemented in a future version. I'm basically looking for the Edge Trimming mode to be available for manually placed items. This would be particularly useful when we have ornamental grasses (where the blades stick out a bit) against glass railings or solid walls, but the blades then pierce through the walls/railings. I know you can set up a CoronaDistanceMap in the opacity slot and do it that way, but if you have a lot of models, each with 3-10 sub-materials, it will get laborious fast and difficult to manage. Not to mention slow, as I find the distancemap isn't the fastest feature.
I suppose the Spline Repulsion effect could work in this instance but sometimes I'd like to cut the extraneous geometry with the tried-and-true Forest Edge map modifier. I know the area rollout is typically greyed out/locked when using manual placement mode but I hope there's a way in the future (or now) to have Area splines influence manually placed objects.
Thanks,
Tanner