Itoo Software Forum

Author Topic: ForestPackLOD not showing in render  (Read 1303 times)

CH3810

  • Newbie
  • *
  • Posts: 4
ForestPackLOD not showing in render
« on: January 20, 2016, 11:37:48 AM »
Hi,

I've set it up as in the attached .max file and with a simple set of LOD objects which look fine in the viewport. But when I render in V-ray 3.203 it just renders the first LOD object all the way to the back.

I'm using 3ds max 2016 with SP2 and Forest 4.4.1 on Windows 7 64bit SP1.

Thanks for any advice?


Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2447
Re: ForestPackLOD not showing in render
« Reply #1 on: January 20, 2016, 12:48:30 PM »
Hi,

As this feature enables you to switch objects based on distance from the camera, any camera needs to be properly assigned. Please see attached screen-shot.

If wanted, you can use the pivot point of the object assigned in the Look-At Target slot as the origin for the Max Distance measurements (to enable it, select the Use Look-At Target check-box). This allows you to separate the camera and origin used for all LOD calculations.

Hope that helps.

Best regards,

CH3810

  • Newbie
  • *
  • Posts: 4
Re: ForestPackLOD not showing in render
« Reply #2 on: January 20, 2016, 04:04:09 PM »
Thanks. Perfect.