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Author Topic: Odd results with hanging chains  (Read 2639 times)

iCreateLtd

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Odd results with hanging chains
« on: October 10, 2023, 01:57:14 PM »
Hi all

I'm having a weird issue with a hanging chain I'm trying to create.

What I don't show in the video is I've created a long chain base object & the pivot is at the top.

It's doing the opposite of what it's showing.

Any ideas why?

Thanks

https://youtu.be/0uHdNJjvw7g

Michal Karmazín

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Re: Odd results with hanging chains
« Reply #1 on: October 10, 2023, 02:04:49 PM »
Hi,

Adjusting its Direction settings under the Surface tab (which is set to 100 by default) to the Surface's Normal (0) should help. If needed, you can "flip" the surface.

I hope that helps.

Best regards,

iCreateLtd

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Re: Odd results with hanging chains
« Reply #2 on: October 10, 2023, 02:08:23 PM »
Sorry, another thing I should have mentioned is that I'm using a path for distribution and nothing's plugged into surface.

Maybe I should send a file of just the chain FP

iCreateLtd

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Re: Odd results with hanging chains
« Reply #3 on: October 10, 2023, 02:36:03 PM »
Hi Michal,

I've PM'd you a link to the max file of just the chain FP.

It's best viewed in alpha mode when rendering.

If you can take a look that'd be great.

Thanks

Michal Karmazín

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Re: Odd results with hanging chains
« Reply #4 on: October 10, 2023, 03:12:31 PM »
That's because of using the Proxy Display mode - items used for this mode have the Pivot Point placed at the bottom. Instead, your Custom Object has the Pivot Point placed at the top. Using the Points-Cloud Display mode for the preview would be recommendable. I hope this clears it up.

Best regards,

iCreateLtd

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Re: Odd results with hanging chains
« Reply #5 on: October 10, 2023, 03:20:15 PM »
Doh!!

That's great, thanks for the help