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Author Topic: Areas & surfaces  (Read 1041 times)

Macker

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Areas & surfaces
« on: August 13, 2019, 11:52:37 AM »
Hi guys,

I've got a large site with some shots that need to be comped in to footage, and others not.

I'm using forest pro to scatter trees/bushes both within the site, and around the site over a google map. Some of these shots (for compositing purposes) require the google map to be turned off, however this leaves the trees/bushes there still appearing to float in mid air.

Is there a solution to this short of creating separate forest objects for inside/outside of the site?
« Last Edit: August 13, 2019, 11:57:38 AM by Macker »

Rokas

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Re: Areas & surfaces
« Reply #1 on: August 13, 2019, 03:37:16 PM »
Hi.
This can be done in multiple ways.
Simplest- to use
Areas rollout -> Surf.Mat.ID limits:
if You set google maps material id=2 then leave only "1" and ForestPack wont generate Google maps Trees:

Illustration:
Rokas

Macker

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Re: Areas & surfaces
« Reply #2 on: August 13, 2019, 04:21:59 PM »
Thanks Rokas, but I don't see how I can toggle this on and off for different camera views..?

Rokas

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Re: Areas & surfaces
« Reply #3 on: August 14, 2019, 08:47:17 AM »
You can adjust the ForestPack settings/ hide plane and submit scene for BackBurner.

Alternatively You can use standard 3ds max scene management options, if You want to set up scene for 3ds max Batch rendering:
You will have to have two forest objects and set up some scene states:
1. Hide google plane and forest object for that plane in one scene state
2. Unhide google plane and its forest object in another scene state.
Rokas