Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Billabong654 on December 19, 2022, 04:21:32 pm

Title: FP is offset in my render, but not in the viewport
Post by: Billabong654 on December 19, 2022, 04:21:32 pm
Just as the post read and for the life of me, cant figure out why. Im using UV for the mode. I have tried resetting the xform of my surface. turning off all transforms. Nothing seems to work. Any ideas? Its should be sitting on the yellow roller.

Thanks for any help.

-B

Title: Re: FP is offset in my render, but not in the viewport
Post by: Paul Roberts on December 19, 2022, 04:26:47 pm
Are any of the objects grouped? If so, try ungrouping them to see if that helps. Otherwise, it's hard to tell from a screenshot, please feel free to email the scene to helpdesk@itoosoft.com and we can take a closer look.

Many thanks,

Paul
Title: Re: FP is offset in my render, but not in the viewport
Post by: Billabong654 on December 19, 2022, 04:33:13 pm
Email sent.
Title: Re: FP is offset in my render, but not in the viewport
Post by: Paul Roberts on December 19, 2022, 05:05:54 pm
Thanks for the file. It would appear to be because the source geometry is part of a linked hierarchy. Please try the following

- Select Fabric, Fabric 001, and Fabric 002
- Press the Unlink Selection button (https://i.imgur.com/eJhX35w.png)
- Render or re-build

The objects should then use their own pivots instead of that of the parent object.

I hope that helps
Paul
Title: Re: FP is offset in my render, but not in the viewport
Post by: Billabong654 on December 19, 2022, 05:13:16 pm
Thank you so much Paul!  Your a life saver!

-B