Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: TM3598 on October 01, 2014, 04:55:58 PM

Title: Handling glass building reflections when assigning a Camera in FPP rollout ?
Post by: TM3598 on October 01, 2014, 04:55:58 PM
When rendering an image of a reflective building which has trees behind the camera, how can one keep those reflections still showing up on the building glass whilst 'hidden' due to a camera having been assigned in the FPP rollout (to keep geometry to a minimum in one's scene) ?

Use "Render Hidden Geometry" ?
Title: Re: Handling glass building reflections when assigning a Camera in FPP rollout ?
Post by: iToo on October 01, 2014, 05:26:19 PM
Unfortunately there is not solution, except turning off camera clipping, because items are excluded in a stage previous to render, so there is not information about reflections.

You would also try increasing Camera->Back Offset, but the right value must be estimated by trial and error.