ITOOSOFT Forum

Forest Pack => Forest Pro (*) => Topic started by: Arphalax on December 17, 2025, 05:10:11 pm

Title: Help with Forest and Unreal
Post by: Arphalax on December 17, 2025, 05:10:11 pm
Not sure if this is the correct forum, but I’m hoping someone has run into this before.

I’m following the official iTooSoft tutorial for exporting ForestPack to Unreal using Datasmith, specifically the “Replace References” method:
https://www.itoosoft.com/tutorials/how-to-export-forest-pack-to-unreal

The initial export works perfectly, the bounding boxes get replaced with the correct plant meshes, materials look good, performance is fine, etc.

The problem appears when I need to make changes in 3ds Max (which is very common in production):


When I re-export and reimport the Datasmith scene in Unreal, Datasmith:


This means that for every small Forest change, I have to:


which is extremely time-consuming and error-prone.
I’ve tried many combinations of Datasmith reimport options but I haven’t been able to prevent this behavior.

What I’m trying to achieve:


My questions:


Any insight, alternative workflows, or confirmation that this is a known limitation would be greatly appreciated.

Unreal 5.6
Max 2024
Forestpack 8.2.2


Thanks!
Title: Re: Help with Forest and Unreal
Post by: Michal Karmazín on December 19, 2025, 02:49:14 pm
Hi,

First, it’s worth mentioning that we don’t have much control over how Datasmith exports our plugins, as Epic uses our APIs to support ForestPack and RailClone, not the other way around. That said, we’ll see if there’s any way we can help, but unfortunately, due to our current workload and other pending tasks, I’m unable to provide a specific timeframe. Most likely, we’ll be able to explore possible solutions in the new year. Thank you for your understanding.

Best regadrs,
Title: Re: Help with Forest and Unreal
Post by: Arphalax on December 19, 2025, 11:41:45 pm
Thanks, any useful information will be very welcome. Happy holidays.