Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: CT3320 on September 04, 2024, 06:08:27 pm
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Hi,
I have a bit of urgency on this
i have a screed embankment and i need to put a honelycomb mesh over the entire embankment, honeycombs are to be perp to the surface (as shown)
how can i scatter this single honeycomb so that it is fully covered
any ideas
will to pay someone that can do this for me if required
thanks
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Hi,
To get such a hexagonal distribution pattern, you should deselect the Lock aspect ratio option and set the Distribution Map > Density values correspondingly - in the case of the Full map, using two Forest objects would be recommendable. By using the Grid 3 map, it's possible to archive it in one Forest object.
Let me mention, that though such a task can be approached by both of our plug-ins, each one with its advantages. Probably the RailClone plug-in will suit better this task - there's the Hexagonal Padding macro for these purposes.
I hope that helps.
Best regards,
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Hi,
thanks for that
i actually have Railclone but have a mental block wth it :(
In reality this is flexible mesh, so I could use a single recatangle (with rounded corners)
Been at it a while now and just not getting the results, DM me if anyone interested.
if someone can sort it I will happily pay - as I can't spend more time and no favourable results
Thanks,
Tom
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For this scenario, the UV Surface mode will work better. The key step when using UV mode is to ensure the UV coordinates are properly defined - you can adjust them as needed with the Unwrap UVW modifier, for example. I’ve attached a modified version where I quickly mapped the surface to demonstrate this workflow. Additionally, splitting the object into two parts will likely yield better results. I hope this helps.
Best regards,
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Thanks that helps,