I'm trying to find a way to use fp to make a honeycomb.
For my project I need to make a load still images from different state's of honeycombs.
Therefor I need a handy way to change the models and textures of the single combs within the honeycomb, with the use of some kind of volume or spline area, forest is great for this.
But Im struggling to put the honeycomb together with fp.
I'd need some kind of an second row offset.
I can make a perfect honeycomb by using railclone, cut a tile able part out of it and use that in fp.
But if I then use a spline area to change the models It'll of course lead to combs which are cutted in half where model a and model b sitting next to each other.