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Author Topic: How can I reference distribute cars in a Z undulated carpark?  (Read 215 times)

Morne

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How can I reference distribute cars in a Z undulated carpark?
« on: October 14, 2020, 12:58:45 PM »
Hi guys

So typically this is pretty simple, IF your carpark is flat. But what if it's sloped, and not just in 1 direction either......

Is there in EASY way to get the 4 wheels to touch the tarmac instead of the pivot of the car?

Rokas

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Re: How can I reference distribute cars in a Z undulated carpark?
« Reply #1 on: October 14, 2020, 01:14:17 PM »
Hi. I can't imagine how. This task seems has some physics involved. ForestPack does not do physics.
« Last Edit: October 14, 2020, 03:04:48 PM by Rokas »
Rokas
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Morne

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Re: How can I reference distribute cars in a Z undulated carpark?
« Reply #2 on: October 14, 2020, 01:31:42 PM »
Anybody else can think of a way?

I wonder if tyFlow could help....
« Last Edit: October 14, 2020, 01:35:12 PM by Morne »

RealViz

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Re: How can I reference distribute cars in a Z undulated carpark?
« Reply #3 on: October 15, 2020, 06:58:21 AM »
For rough settings it is enough to have the align set to normal. Then detach the individual objects and align them manually. Detach only objects that are focused in closeup render.

Morne

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Re: How can I reference distribute cars in a Z undulated carpark?
« Reply #4 on: October 15, 2020, 09:19:30 AM »
Thats great for 4 or 5 cars, on a still.

Not so great for 50 in a still and 300 in an animation


RealViz

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Re: How can I reference distribute cars in a Z undulated carpark?
« Reply #5 on: October 15, 2020, 12:13:56 PM »
Yes. But when you have good placed pivot, align to normal on 99% car work great. So even in 500 or more car there will be only 5-10 car that need to manual correction.