Hi, thanks for your suggestions:
- You only get this at the end of the rendering, so you only know something failed after you've waited for the render to complete. Can this check happen in the beginning of the render?
We'll check what can be done. One problem with 3DS Max renderers, is that each one uses a slightly different implementation for Forest Pack, and there is not an unique 'render starts' point.
Instead, the 'render ends' condition is less problematic, and can be detected easily for all renderers.
- The dialog at the end of the render doesn't dissapear automatically. So when you're batch rendering (for instance with SceneManager from Pulze), and the first render 'failed' because the dialog needs to be OK-ed first for Max to terminate the rendering (unloading memory, saving,...), this means all the other renders won't render either. Even though they might have different FPs or parameters that would've rendered anyway.
Forest already detects when render is running on
Quiet mode, to disable popups and send messages only to the log. This works for example with Backburner, Distributed Renderer, and others.
Unfortunately we cannot detect this condition if the tool doesn't use the the standard Quiet mode.
If that helps, there is an option to disable all Forest popups: it can be found at
General->Settings.