That should be something feasible with help of Maxscript (all values needed are accessible by Maxscript). When changing the Custom Object
, following values are be redefined:$.cobjlist
is the item's position in the Geometry
list (starting from 1). Optionally, you can use Custom Object
's material and set the $.matList = undefined
A possible approach would be to create a list of objects (for example from selection) and perform re-assignation of those in a loop operation. As that's something very similar to the existing "ObjectsToForest
", please feel free to get inspired by it.
We are too busy working on the Forest Pack 5 these days as there are still few things we want to tweak and writing "custom scripts" now would require some additional time (it'll delay other pending tasks). Thanks for your comprehension and hope you'll find it useful.