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Author Topic: Instantiate Scatterd Groups no Preserve them  (Read 3624 times)

Andrei

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Instantiate Scatterd Groups no Preserve them
« on: May 15, 2025, 03:01:56 pm »
Hi,
I have  a lot of houses scattered with FP, as object I choose group, and then I wanted to bake them in individual objects, that's worked, but it's not preserved group, so each element just individual object, but not attached in group as original. Can it be somehow fixed or baked with preserving groups?

Michal Karmazín

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Re: Instantiate Scatterd Groups no Preserve them
« Reply #1 on: May 15, 2025, 03:15:51 pm »
Hi Andrei,

For these purposes, there's the Keep Group Hierarchy option in the Geometry rollout. If that doesn’t have any effect, please try ungrouping and regrouping the objects to see if that makes a difference. I hope this helps.

Best regards,

Andrei

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Re: Instantiate Scatterd Groups no Preserve them
« Reply #2 on: May 15, 2025, 03:22:18 pm »
Hi Andrei,

For these purposes, there's the Keep Group Hierarchy option in the Geometry rollout. If that doesn’t have any effect, please try ungrouping and regrouping the objects to see if that makes a difference. I hope this helps.

Best regards,
Just tried both, this have no effect, object separated

Michal Karmazín

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Re: Instantiate Scatterd Groups no Preserve them
« Reply #3 on: May 15, 2025, 03:31:48 pm »
In such a case, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.

Best regards,

Andrei

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Re: Instantiate Scatterd Groups no Preserve them
« Reply #4 on: May 15, 2025, 04:39:03 pm »
In such a case, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.

Best regards,
maybe the problem because I scatter and group xRef objects?

Michal Karmazín

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Re: Instantiate Scatterd Groups no Preserve them
« Reply #5 on: May 16, 2025, 09:38:31 am »
I've run some tests here, and even with XRef Objects, the Keep Group Hierarchy option appears to work correctly. However, it’s possible that something specific in your scene setup is affecting the result. As mentioned previously, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.

Best regards,

ritoo

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Re: Instantiate Scatterd Groups no Preserve them
« Reply #6 on: May 16, 2025, 12:01:24 pm »
Just replace afterwards with object replacer script