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Author Topic: Is there a fast way to add a lot of Exclude meshes?  (Read 1097 times)

Nintenjo

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Is there a fast way to add a lot of Exclude meshes?
« on: August 21, 2025, 05:19:19 pm »
I am scattering some objects on terrain using MassFX physics, i will bake the results of the sim, but i want to use the now static meshes as 'Excludes' from FP scatters. However since there are 100s of these objects it feels cumbersome to add them all one by one.. Can i add them using another way, like add a group? Or add by layer etc?

Any ideas welcomed.

Nintenjo

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Re: Is there a fast way to add a lot of Exclude meshes?
« Reply #1 on: August 21, 2025, 05:39:41 pm »
I assumed ForestSets would be perfect for this but i cant seem to get them to work.. In this example ive added a cube to a new ForestSet, and then i added the Set to my FP scatter with it set to Exclude, but as you can see my objects are still scattering under the cube, its like its ignoring it ??

In the second image i tested adding the Cube directly (not via  FP set) as an exclude mesh and it works correctly as you would expect.
« Last Edit: August 21, 2025, 05:41:40 pm by Nintenjo »

Nintenjo

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Re: Is there a fast way to add a lot of Exclude meshes?
« Reply #2 on: August 21, 2025, 05:42:13 pm »
In the second image i tested adding the Cube directly (not via  FP set) as an exclude mesh and it works correctly as you would expect.

Michal Karmazín

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Re: Is there a fast way to add a lot of Exclude meshes?
« Reply #3 on: August 22, 2025, 09:33:54 am »
Hi,

In my quick test, using ForestSet as an Object Area worked as expected. Please feel free to send us your scene and we will be happy to take a look. Thanks in advance.

Best regards,

Nintenjo

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Re: Is there a fast way to add a lot of Exclude meshes?
« Reply #4 on: August 22, 2025, 10:31:38 am »
Ahh ok i was setting it as a Forest Pack ref not Object area.. that now works! thank you.

Michal Karmazín

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Re: Is there a fast way to add a lot of Exclude meshes?
« Reply #5 on: August 22, 2025, 12:03:16 pm »
You're welcome. I'm glad to hear that it's working fine now.

Best regards,