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Author Topic: FP cannot render objects with VRayLightMtl materials on renderfarm  (Read 111 times)

ZO6039

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I have a simple setup where ForestPack scatters spheres on terrain to simulate city lights in the distance. The spheres have VRayLightMtl materials applied to make them self-illuminated. When I render my scene locally then everything works fine, but when I try to render my scene on render farm then render crashes. By log file I assume the problem is VRayLightMtl material with Direct illumination. I made a work around by collapsing FP object to Mesh. I previously used Multiscatter plugin for such purpose and it worked fine. Could you look at this problem, please?

Michal Karmazín

  • iToo Software
  • Hero Member
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  • Posts: 3023
Hi,

Thank you for reporting this. As you pointed out, when rendering via network rendering, V-Ray generates an error related to the Direct Illumination feature of the VRayLightMtl material. We'll investigate it. In the meantime, to prevent this error, please set Display > Render > Mode to Meshes.

Best regards,