We've just updated FP after long last....
I have a scene where I have 3 grass surfaces being used for a FP. One is the default flat grass & the two duplicates are subdivided and have a noise modifier
This gives a bumpiness to the landscaping.
Before updating, the grass would only be placed on the upmost faces.
Since updating I have 3 layers of FP grass tiered on top of eachother - one grass object per layer
Does anyone know how to fix this?
I hope this makes sense - I can send a screenshot if needed