I've got a sloped terrain with grass. The grass uses the surface setting and looks great. I've placed some random leaves in the scene and set the land as the surface. The leaves in the viewport are following the terrain nicely, but absolutely refuse to render no matter what I try.
I've adjusted the translation Z percentages upward but that's not working.
I've lowered the pivot point in the leave mesh by varying degrees and that's not working.
When I try this on FLAT terrain, it works great by simply lowering the pivot point a bit.
I'm really trying to achieve a fall look of dry leaves resting on the grass but it's not working.
What am I doing wrong?