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Author Topic: Point clouds disappear in viewport (Octane Renderer)  (Read 1272 times)

Michael Betke

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Point clouds disappear in viewport (Octane Renderer)
« on: February 28, 2019, 10:02:33 AM »
I'm using Octane Renderer. You can set a scene object to "moveable proxy" for speed improvements.

If I set a Forest object to movable proxy it vanishes from viewport. When I uncheck it again and render it comes back on screen.

is there anything you guys can do about it or is it Octane related?

Michal Karmazín

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Re: Point clouds disappear in viewport (Octane Renderer)
« Reply #1 on: March 01, 2019, 03:32:05 PM »
Hi,

Well, such issue was reported a time ago - as you can double check in the "BUG with Octane??" thread, but I'm afraid there isn't much more we can do in this case - for developers of render engines which don't have a SDK (like Octane and others) we provide an internal API written in C++ for the 3ds Max SDK. Then they use this data to generate the instances directly in their render engine and therefore the final implementation of all features depends mainly on the way how it's done for that specific render engine. Please feel free to contact Otoy team directly / post on their forum. Thanks in advance.

Best regards,