Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: RealViz on January 27, 2020, 02:01:24 PM

Title: Library manager
Post by: RealViz on January 27, 2020, 02:01:24 PM
Hello,
Currently we are trying to process a larger library that consists of about 600 MAX files. We need to create a separate item in the library from each file.
I know you plan to create a new library creation system. Would it be possible to test the beta version if it already exists?
Currently, the creation of such a library for several hours of work.
Thank you
Title: Re: Library manager
Post by: RealViz on January 27, 2020, 02:21:38 PM
I forgot to mention that it is a system: one object per one max file
Title: Re: Library manager
Post by: Rokas on January 27, 2020, 03:38:07 PM
Hi

That is true- we are updating our library manager. Unfortunately we don't have a beta version yet.

Anyway we would like to hear what features You would like it to see.
Title: Re: Library manager
Post by: iToo on January 27, 2020, 03:51:28 PM
Hi, although we are working on a new Library Browser, it's yet on a very initial state and there is not a beta available.

Anyway, i doubt we could implement a way to automatize the library creation for multiple Max files, because it's necessary to define the object to import from each scene.

In this case, i would suggest you edit the catalog index manually (index.xml). It's a text file on XML format, which is very intuitive to understand.
Of course you need to define the <maxfile> and <object> values manually, but that will be much more faster that import each scene with the Browser.

Edited: sorry, i completelty forgot that the current library allows to import from multiple Max files, but with some limitations. More details in the below posts.
Title: Re: Library manager
Post by: RealViz on January 28, 2020, 06:30:51 AM
Hi, although we are working on a new Library Browser, it's yet on a very initial state and there is not a beta available.

Anyway, i doubt we could implement a way to automatize the library creation for multiple Max files, because it's necessary to define the object to import from each scene.

In this case, i would suggest you edit the catalog index manually (index.xml). It's a text file on XML format, which is very intuitive to understand.
Of course you need to define the <maxfile> and <object> values manually, but that will be much more faster that import each scene with the Browser.
We use XML editing from the beginning. Still, I was hoping for simplification. And especially if there is one object in one max file. In this case, the catalog could have a basic "intelligence" for mass creation.
XML is not easy to open / save in Excel and so editing is quite a breakpoint.
Title: Re: Library manager
Post by: Rokas on January 28, 2020, 08:56:58 AM
Hi RealViz

If You have one object per Max file, then You can create library with current Library Browser.

Lots of tips can be found in our Library creation tutorial (https://www.itoosoft.com/tutorials/creating-libraries).

You can Select multiple objects from multiple max files at once using this Import Menu:
(https://i.imgur.com/EijoClA.png)

Then select Your files:
(https://i.imgur.com/OxijV2h.png)
Objects are loaded from selected files:
(https://i.imgur.com/wuLYm3r.png)

Hope this speeds up Your library creation. If You have any questions, let us know.
Title: Re: Library manager
Post by: RealViz on January 29, 2020, 11:53:49 AM
Thank you.
In the end we had to put all the objects in one scene (because of scripts). So now we need to create a library item from each object. Object Name = Image preview name. Some possibility? Thanks

EDIT: sorry. Of course it in tutorial :-) THanks
Title: Re: Library manager
Post by: RealViz on January 30, 2020, 02:19:52 PM
Hi, now that we're working with a larger library. We encountered a possible improvement. Could the images be cached? Of course, all of our libraries are on the net and for some reason loading is relatively slow.
Title: Re: Library manager
Post by: Rokas on January 30, 2020, 02:25:57 PM
Hi, now that we're working with a larger library. We encountered a possible improvement. Could the images be cached? Of course, all of our libraries are on the net and for some reason loading is relatively slow.

Thanks for idea. Noted.