Forest Pack > Forest Pro (*)

Link to Reference objects in Custom Edit mode

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blanker:
Hi iToo team,

Would it be possible to add to the future versions option to keep link to Reference objects in Custom Edit mode?

That will be very helpful when we need to animate movement of some elements within Forest Pack object by animating reference objects movement.

As an example of scenario where it can be very useful - we very often using Forest Pack to scatter people and cars. We are manually changing models from Geometry list for scattered objects in Properties (selection) to make scattered people look more natural and not having situations when standing and walking people were randomly scattered in the same group. But at the same time we want walking people to have motion blur effect, so since we can't animate elements movement within Forest Pack we need to use reference objects for that. But with current Reference Distribution method it scatters objects randomly and when we changing to Custom Edit mode scattered objects are losing connection with reference object.

Other example when we have a custom scatter for the trees and need to move one or few trees for different cameras. Been able to animate trees position to change their location for different cameras would be very helpful. ATM the only solution we found is to detach trees which need to be moved and move them manually. And that's a bit disruptive process which makes it harder to make any further changes. It would be much easier and faster to do it within one Forest Pack object and using Reference objects linked to Custom Edit mode might be a very useful solution for that.

Please let me know if you'll need any further examples to illustrate the above application.

Thanks

RealViz:
Perfect idea. I vote for it!

Paul Roberts:
Thanks for this suggestion, I can see the logic and I can't currently think of a workaround. I'll add it to our wishlist.

All the best,
Paul

RealViz:
Maybe it would be enough to assign a specific object to a specific reference name. This would eliminate switching to custom edit mode.
Example:
Geometry list:
Car_A
Car_B
Reference objects:
Car_A_001
Car_A_002
Car_A_003
....
Car_B_001
Car_B_002
...

Then it would be enough to rename the objects and this would also change them inside the FP.

iToo:
It's a nice feature, so we already implemented it for the next update.

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