i have very annoying problem with ForestPackPro. I have a terrain with dirt road in the middle, and i have black and white map to mask out the road. When i apply that map as a custom distribution map, trees do not appear where the road is, BUT the original distribution map gets completely ignored, and instead, it uses the grid mode. In grid mode, my tree instances are aligned in a perfect grid, so it looks very ugly... more like precise computer chip than random forest. So i use transform translation offset to move trees around so they are more random, and not in straight horizontal or vertical lines. The problem with this is that the custom distribution map gets applied BEFORE random translation, so enabling random translation moves some of the trees back in the middle of the road.