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Author Topic: Locking Distributions to UVs on deforming objects  (Read 2238 times)

DaveWortley

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Locking Distributions to UVs on deforming objects
« on: April 11, 2013, 07:58:08 PM »
Hello Forest Pro Peeps....

We've got an issue with UV mode as our underlying geometry deforms so our population shifts around with the animation, is there any way to lock it down at frame one so just the orientation changes based on face normal?

See attached file, play and watch the box density jump about.


Regards


Dave

iToo

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Re: Locking Distributions to UVs on deforming objects
« Reply #1 on: April 12, 2013, 09:44:57 AM »

I'm afraid there is no way to lock it. I should revise the code, but it seems a limitation of the UV scattering algorithm. We have not noticed the problem until now.

I add it to the to-do list, but unfortunately this sort of things are not easy to modify. A fix would take time.

Carlos Quintero
iToo Software