When using the XY Surface mode, the Map Channel should be configured within the map and adjusted as needed with standard modifier(s). There's no need to modify it in the Forest object — just leave it at the default value of 1. Map Channel 0 is reserved for a different ForestPack feature that automatically generates mapping coordinates. In the case of the UV Surface mode, the Map Channel should be set within the Forest object to correspond with the intended mapping channel. I hope this clarifies it.
Best regards,
But it still doesn't clarify this. It's still not working.
Just
ONE map at a time works, not multiple. The map channel that is used in the bitmap is seen by ForestPack, and that's it. I can't use map channel 2, 3, or whatever.
Please, iToo team, could you show us a short recording of your setup? Maybe we're missing something?