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Author Topic: Map to Drive Threshold  (Read 3020 times)


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Map to Drive Threshold
« on: May 19, 2016, 02:20:11 AM »
I am trying to create a crowd at a large outdoor event.  I have painted a black/white map of where I want more dense crowd vs. less dense.  Unfortunately I can't seem to find anywhere to put the map in to get the effect I want.  I tried it as a distribution map but then it is solid until it hits the threshold and then there is nothing beyond that point.

What I would like to be able to do is use my map to drive the threshold and still retain the stock distribution maps.  Unfortunately I don't think that is possible at this time.  Any workarounds?


Michal Karmazín

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Re: Map to Drive Threshold
« Reply #1 on: May 19, 2016, 11:45:58 AM »

Well, Forest Pack can use just one map to drive the distribution, but for scenarios like yours, it's possible to use a Composite map workaround commented in following "using map as an area" post:

"In this case it would be necessary two maps: one for mask and other for distribution. Although Forest cannot use more than one map, it can be done combining mask and distribution with a Composite map, using it as Distribution Map -> Map. In case that you need a custom map by area, just assign it to Areas -> Distribution Map."

That will do the trick.

Best regards,