Forest Pack => Forest Pro (*) => Topic started by: djibvongenf on May 12, 2022, 02:34:57 PM
Title: match color ID problem
Post by: djibvongenf on May 12, 2022, 02:34:57 PM
Hi,
I have a rgb jpg map with R G B Y Pink area on it.
Surface selected is a mesh There is an unwarp channel 1 for the match color ID on Map Forest Object are R G B Y Pink ID relatively to the wanted ditribution zones. Use color ID is check in the display section
Is there a bug? im pretty sure im missing something but i cannot figured out what i'm actually missing.
Title: Re: match color ID problem
Post by: Paul Roberts on May 12, 2022, 02:40:20 PM
Hi!
Thanks for the question. Are you able to share a simplified scene so we can better diagnose the problem?
Thanks, Paul
Title: Re: match color ID problem
Post by: djibvongenf on May 12, 2022, 02:45:09 PM
.max is bigger than 5megs.. https://we.tl/t-pbNzBPmmd3
.max and map ID in jpg
thank you
Title: Re: match color ID problem
Post by: Paul Roberts on May 12, 2022, 03:38:42 PM
Thanks!
There are two things. First you'll need to enable the Surface in the Areas rollout and then you need to add additional items to the geometry list to match the other colours. If you want these areas to be blank, just set them to Disabled.
(https://i.imgur.com/CpopE7w.png)
I hope that helps. Paul
Title: Re: match color ID problem
Post by: djibvongenf on May 12, 2022, 03:47:12 PM
Hello Paul,
Hmm...one more stupid question...How do i enable them in the area rollout??
Title: Re: match color ID problem
Post by: djibvongenf on May 12, 2022, 03:52:55 PM
Sorry got it :)
thanks
One more last question (more or less stupid) im trying to add at least 3 presets in this forest object with different ID color, is it possible? because everytime i add a new preset the other get replaced..
ty
Title: Re: match color ID problem
Post by: Paul Roberts on May 12, 2022, 04:28:05 PM
Sadly not - loading a preset will always replace the current one because it includes more than just geometry. A preset includes all the other FPsettings too including distribution settings, transforms etc. You can however load individual objects.
To combine geometry from multiple presets if they're not available in the library separately you could always load them into separate FP objects and go through the process shown below.