Forest Pack > Forest Pro (*)
Maya Import Error
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NR4273:
Hi All,
I modeled a surface in Maya to use for terrain, and imported into 3ds max via a FBX file. In Max, it exists as an editable poly with a turbosmooth modifier. When I try to use this as the surface to generate my forest, i get very strange results. The planes extend out past the sides of the surface, and the trees don't generate properly at all.
Any suggestions? Thanks!
-Joe
iToo:
Please, try applying a Utilities->Reset Xform, usually that solves most of the Surface issues. In some cases, also would be needed to fix the normals using a Normal modifier.
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