I'm trying to re-create a scene from the Hobbit in Smaug's lair where there are piles and piles of money. What would be the best way to go about this using ForestPro?
I have a large, undulating surface (a simple quadpatch with a suitably scaled noise modifier on it).
I then create 3x individual coins - just three simple extruded circles with different diameters and thicknesses.
I understand that to create millions of instances of these individual three coins over such a vast area wouldn't be the best method, so instead, I have created two little ForestPro clusters of coins, around 0.4m diameter circles.
So...what next? Do I create a new FP object using the large undulating surface as the FP surface and use the two clusters as segments? I have done this, but the clusters now do not follow the undulating terrain.
So how do I get the clusters to follow the undulations?