Ok, so the main issue is this:
When using Ivy and rendering on the network, the rendernodes can't find the textures.
Which makes sense, since the textures have no paths in them  when picking the material from an Ivy preset.
And when pressing the bitmap, it goes to a user path: 
C:\Users\username\AppData\Local\Itoo Software\Forest Pack Pro\lib\ForestIvy\Climbing PlantsWhich doesn't work for us, since we render under a different username (a specific render user)
So the logical solution would be for Forest and Railclone to use a central network location for textures and presets and whatnot.
And here comes the crux: I know there have been a couple of threads about this, and I perused them all. But you'll have to forgive me that I can't see the forest for the trees (bad pun, but no less valid).
I am kind of unclear about the whole procedure of setting up a single iToo network repository so that:
- All workstation will use the repository as library for both Forest and Railclone presets (I need the regedit approach for this?)
 - Both Forest and Railclone will use the repository to look for needed textures when using a preset from the library (Is this what I use maxini for?)
 
I've read about regedits, environment variables, max ini edits, settings settings in the Update Manager.
Regarding points 1 and 2, the reason I come here is because I need an approach where I can use a batfile or something to inject info. I have 50 rendernodes and 40 workstations, I do NOT want to have to do anything manually per node if I can helpt it.
I think it might be a good idea for you to setup a single dedicated page for this somewhere instead of pointing users to various threads.
You guys are great at writing tutorials 
