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Author Topic: Color splotches all over the scene when using 2D geometry  (Read 1207 times)

NE4992

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Color splotches all over the scene when using 2D geometry
« on: June 07, 2016, 03:02:16 PM »
Hello,

I tried to search for this issue but can't find anything, so if there's already a thread about it I apologize.
I'm using Mental Ray and when using 2D geometry (from the built-in library) I got color splotches all over the scene (not only forest objects). It seems related to the forest material shader.
Here's an example :

Appart from removing the forest material shader and applying directly the standard to the geometry I can't find a way to avoid these color splotches, is this a known issue and is there a workaround?

Thanks!

iToo

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Re: Color splotches all over the scene when using 2D geometry
« Reply #1 on: June 08, 2016, 12:00:27 PM »
Hi, first time we find a similar problem. No idea what may cause it.
Please, would you send us a simplificated scene ? We'll do some tests.

Thanks,
Carlos Quintero
iToo Software