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Author Topic: Near Camera Clipping  (Read 175 times)

wjc_3d

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Near Camera Clipping
« on: June 23, 2018, 06:17:29 PM »
I'm not seeing a way to clip the camera in a near plane, just a far plane.  Is it possible? I know I can use a spline to limit areas, but this is difficult with a moving camera.  I want to have single-plane objects in the background, and mesh objects in the foreground with a different FP object.  Is this possible to do with a camera?

Viz3D

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Re: Near Camera Clipping
« Reply #1 on: June 24, 2018, 04:37:23 AM »
What if you link an excluding spline to the camera?

Rokas

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Re: Near Camera Clipping
« Reply #2 on: June 25, 2018, 09:14:40 AM »
Linking excluding spline to camera is great idea, also make sure to check LOD method possibilitie.
Rokas
iToo Software