I've got a 750mm square grass 'pot' and a couple of 750x375mm grass 'pots' with grass in them.
I will be animating the pots they sit in (i.e. the pots are going to move), so I need to convert the grasses to Editable Meshes first before I do that so that the grasses follow their pots.
When I make the first step of changing the FPP viewport appearance from Point-Cloud to Mesh, the middle one's edge boundary *looks* wrong - yet it renders correctly (i.e. it renders the that Boundary Edge Rule as being 'Obeyed').
Please can you advise because if I do then apply the Convert to Editable Mesh (right-click on the Quad Menu), then that grass in the middle pot, with the broken boundary rule, is then baked as an incorrect grass patch and then of course it does render with that grass spilling outside of the pot's boundary.......
For information, it's one of the presets - Cut Grass 03.
Please can you advise ?