Itoo Software Forum

Author Topic: Nest  (Read 8682 times)

OU9561

  • Jr. Member
  • **
  • Posts: 60
Nest
« on: June 12, 2024, 08:16:55 pm »
Hi everyone! I'm trying to generate a forest object to mimic this photo:

I have a surface and some branches:


But as you can see, I can't figure out how to make the branches follow the surface... I'm sure is something obvious but I've been trying for a while with no success.

Thanks!

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 3062
Re: Nest
« Reply #1 on: June 13, 2024, 11:39:19 am »
Hi,

It looks like you need to modify the UVs on the surface. Instead of an Unwrap, try a normal UVW modifier in Cylinder projection mode. Update the surface in FP and the branches should follow the flow of the surface.

You will find that the branch density increases at the top where the shape gets narrower, but you can counter this by using the Altitude Density falloff controls found in the surfaces rollout.

I hope that helps
Paul
Paul Roberts
iToo Software